• Led the production planning, sprint cycles, and QA for multiple indie game projects. • Led cross-disciplinary collaboration using Agile principles to deliver prototypes on time and within scope. • Conducted 70+ hours of playtesting and implemented feedback loops, improving product quality and usability.
• Directed development of The Silence After, recognized as Best Game at VFS for production excellence. • Owned the production roadmap, coordinated sprint planning, and optimized backlog for milestone delivery. • Facilitated sprint planning, sprint retrospectives, and cross-functional collaboration, consistently improving delivery.
• Key member in the implementation of a Project Management Office (PMO) for a leading airline’s IT department, including process and framework definition, and tailoring them to the business needs. • Worked together with the customer in implementing the processes and tools to streamline. • Defined strategic KPIs and OKR’s and reporting processes to align project outcomes with business objectives.
- Produced the roadmap and implementation of advertising and digital show projects from an independent Production Company. - Owned the timeline, resources, goals, and deliverables.
• Led sourcing strategies working with cross-functional teams, saving up to $1.6 million / project. • Managed over 20 project changes, keeping all costs and dates within targets. • Prepared comprehensive project reports, including risk assessments, budget summaries, and progress updates.