Co-founded the studio, overseeing day-to-day business operations, financial planning, and User Acquisition (UA). * Leading strategy for new mobile game projects, focusing on retention metrics and scalable monetization models. R&D Initiative: AI in Game Publishing (AINorthica) * Program Lead: Leading a research project validating Generative AI applications in game publishing (TRL 1-4). * Technical Strategy: Overseeing the testing of local LLMs (DeepSeek R1, Llama 3, Mistral) for use in production environments. Key Research Areas: * Dynamic Monetization: Using regression-based models to optimize In-App Purchase (IAP) pricing and conversion. * Retention Modeling: Developing churn prediction models to identify high-LTV player segments early in the lifecycle. * Personalization: Validating AI-driven personalization to improve player experience and retention metrics.
Key Projects: Knights of Pen & Paper 3: Executive Producer and Designer for the latest installment of the hit RPG franchise. Knights of Pen & Paper 2: Served as Producer and Lead Designer. Knights of Pen & Paper: Haunted Fall: Managed production for expansion content. Trespassers & Clickbait: Managed soft-launch phases for these casual F2P titles. On PC and Console side, Cabals: the Card Game, Cabals: Card Blitz, Trulon - the Shadow Engine, Trouserheart and Rimelands: Hammer of Thor. Responsibilities: Acted as a "Jack of All Trades": Producer, Designer, Story Writer, and Programmer when needed. Managed cross-functional teams of developers and artists to deliver projects on time and budget. * Oversaw post-launch LiveOps and analytics to drive engagement.
Java developer on a classified project.
Contributed to the design and production of Cabals: Magic & Battle Cards and Cabals: Legends. * Served as a strategic advisor on company strategy, game design, and business opportunities.
Co-founded the company and served as the technical and logistical lead. Built the initial web infrastructure and managed warehouse operations during the startup phase. * Helped scale the brand into a recognized name in the Finnish food industry.
Co-founded the studio in 2002 and bootstrapped it into one of the leading mobile game developers in Europe. The company was acquired by THQ in 2007 to become their internal mobile division. Key Achievements: Studio Growth: Scaled operations from a 3-person founding team to a multi-studio organization with offices in Tampere, Helsinki, and Los Angeles. Technical Leadership: Served as Lead Programmer and Platform Programmer, solving critical Java/J2ME device fragmentation issues for massive global releases. Exit Strategy: Played a key role in building the company value that led to the successful acquisition by THQ Wireless. Shipped Titles (Selected): LEGO Star Wars II: The Original Trilogy (2006) 300: The Mobile Game (2007) Ratatouille: Cheese Rush (2007) Star Wars: Battle Above Coruscant (2005) Bionicle Heroes (2007)